STEAM is curriculum based on the idea of educating students in five specific disciplines — science, technology, engineering, the arts and mathematics — in an interdisciplinary and applied approach.
Students learn to develop solutions for challenges and real life problems. The students use the features of the Five Key Competencies; thinking, contributing and participating, using language symbols and text, self management and relating to others.
Managing self allows students to take risks so they are stretched through open ended tasks.
Relating to others allows students to ‘walk in someone else’s shoes’, to help them to develop clear communication skills and develop reciprocal relationships.
Participating and contributing is learning about the social process where it is important to be a productive member in a learning community, which can then be extended into any community.
Using language, symbols and texts is where students not only focus on developing literacy and numeracy skills in real life contexts but also use their skills to find meaning within the tasks so they understand what the key words and phrases are.
Thinking refers to being able to think about and process a problem but also needs to be applied in all other areas of the Key Competencies to ensure that they are being successful.
The Key Competencies are developing our students with the skills to be life long learners.